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MARBLES
THE old‑fashioned marbles were made by the attrition of
pieces of stone against each other in a kind of mill, and
were far better than many of those now in use, which are
made of porcelain. When we were young the painted marbles,
now a deal in vogue, were called “Chinese,” and were not
valued so much as others. They are generally too smooth to
shoot well. Marbles then, and still are wherever marbles is
much played, divided into common marbles and “alleys.” Of
these last a ‘’red alley” is equal to two common marbles, a
“black alley” equal to three, and a “white alley” to four.
Very large marbles called “tomtrollers,” are sometimes, but
not often used‑never in the ring games and the very small
marbles, called “peewees,” are only fit for children with
very small hands.
There are three ways of shooting a marble. 1, Trolling,
which consists in projecting the marble so that it rolls
along the ground, until it strikes the marble at which it is
aimed; 2, Hoisting, where the marble is shot from at
or
above the level of the knee, while the party stands; and
Knuckling down, where the player shoots with the middle
knuckle of his fore‑finger touching the ground, but makes
his marble describe a curve in the air on its way to the
ring. A boy has to be a good player, a “dabster,” as they
say, to knuckle down well.
To
shoot marble properly, it must be held between the tip of
the fore finger and the first joint of the thumb, resting on
the bend of the second finger, and propelled forward by
suddenly forcing up the thumb-nail. Some boys place it
between the bend of the first finger and the thumb-joint.
This is called “shooting cunnethumb,” and not only subjects
those who do it to the ridicule of their associates, but
tires the thumb very much.

Marbles is a game played in different ways. We play it in
the United States different somewhat from the English, and
in different parts of the country various games prevail. The
old-fashioned
LONG TAW,
Which merely consists in shooting at ouch other's alleys in
turn, the one who hits his opponent's alley taking it as his
prize, is very little played.

NINE HOLES
Is
another game not much used. A board, with nine little
arches, each just large enough to admit a marble, is held
by one party, while another shoots his alley at one of the
holes. The shooter pays one marble for the privilege of a
shot. If his marble goes through a hole, he gets the number
of marbles written above that ‑ the holes being numbered as
in the cut.

TEETOTUM
Is
a game of marbles. A teetotum, with figures on its side is
set spinning, and shot at. If it be hit and knocked over
while spinning, the lucky shooter gets the number of
marbles set down on the upper aide of the teetotum.
BOUNCE‑EYE
Is
an English game requiring no skill. Each player puts his
marble in a ring, and then each in turn drops a marble on
the pile. All they knock out they take. If a player’s
marble stays in the ring, it is lost and goes to the
general stock.

THE PILE GAME
Is
similar, bill requires better players. Three marbles are
placed in the ring, and one set on top. The shooters get all
they knock out, but forfeit their alley if they miss.
BOUNCE ABOUT, OR BOUNCE
ALONG.
Is
played with tomtrollers, and instead of shooting the marbles
with finger and thumb, they are thrown by hand, and he who
hits the other's bounce being winner.

PICKING CHERRIES
(In
England "Picking Plums”) is played by laying the marbles of
the players in a row, instead of a ring, and shooting them
under the same rules of gain and loss as in the “Pile
game.”

DIE-SHOT
Is
an English game. We have never seen it played here. A
marble is rubbed nearly square ‑ at least enough to stand
firmly, and to have a flat upper surface. On this last part
an ivory die is placed. The player is to strike the marble
so that the die will fall off, paying first one marble for
his shot. If he succeeds, whatever number is uppermost on
the die indicates the number of marbles he is to receive.
THE POT GAME
Is
played by making three holes, or "pots," in the ground about
four feet apart. To determine who shoots first, one boy
takes a marble and places his hand behind his back. He then
shows his closed fists to one of the others, who guesses
which hand holds the marble. If he guesses right, the other
goes last , and the successful one tries with another. If he
succeeds with him, he tries another, and so on. If he fails
he is next to last, and the one who guessed right goes
before him, and takes his place to try. For instance: four
boys are to play. John Smith takes a marble, and puts it in
one hand behind his back. He then shows his fists to Peter
Brown, and asks which hand has the marble. Peter Brown
touches the right hard. The hands are
opened, and the marble is
found to be in the left hand. Peter Brown is last to play.
John Smith now tries Andrew Jones. Andrew guesses the right
hand, and it is found there. Now John Smith is next to last,
and Andrew Jones tries Alfred Williams. Alfred guesses the
left hand, and the marble was in the right hand.
Consequently he falls back; and the players shoot in the
following order: 1. Andrew Jones. 2. Alfred Williams 3. John
Smith 4. Peter Brown. Andrew now knuckles down at a six feet
from the first hole and shoots. If his marble gets into the
hole, he shoots from there to the second; and if he gets
into that, then into the third, and wins a marble from each
of the others. If he misses, he puts his alley, or another
instead, into the first hole; and Alfred takes his turn. So
it goes in succession. If the player who wins the first hole
chooses, he can make each of his opponents in turn put down
their alleys for him shoot at. If he hits them they are his.
If he misses, the one whose alley he aimed at may shoot at
his alley. If that be hit, lie is out of the game and his
alley gone.
Another method of playing this grime is as follows: Make
three holes in the ground at about a yard and a half
distance from each other. Then make a mark at a yard and a
half distance from the first hole. The first player knuckles
down at the mark and shoots his marble into the first hole
if lie can. If he succeed, he then takes a span toward the
second hole, and shoots his marble again toward that hole,
and so on. If lie does not succeed, the next player tries
his luck with his own marble, and if he enters the hole and
his adversary's marble is near it, he may either try to
knock, the former player's marble away with his own or try
to enter the second hole. If he succeed, he goes on again to
the next, taking a span toward it as the former did, and
throughout the whole game, having the privilege of knocking
his adversary's marble away if lie can, whenever he has
first entered a hole; and when he has knocked it away, he
continues from the place his marble goes to. If he miss
either the marble or the hole, the first player goes on
again, or if there be a third player he takes his turn in
like manner, and whoever plays may, if he can, knock away
all other marbles that surround either of the holes, thus
rendering it more difficult for the next player to get in
his marble. Whoever first gets his marble into the ninth
hole wins
the
game. The ninth hole is reckoned thus. First, 1, 2, 3, 2, 1,
2, 3, 2, 1. So that he goes up and down the three holes
twice. The loser must pay to him whatever they agree to play
for. Sometimes the loser puts his knuckles on the ground at
a certain distance, and allows the winner to shoot his
marble at them from that distance, then from wherever the
marble goes to.
TIPSHARES, OR, HANDERS,
Is
played by two or more players. To play it, a hole, of the
diameter of three inches, is first made on a smooth or
level piece of ground, and a line is marked at about seven
feet from it. Each boy puts down two, three, or
four marbles, as may be
agreed upon, and then the whole party bowl for their throws,
by retiring to three times the distance already marked from
the hole, and bowling one marble to it; the order of throws
being determined by the nearness that each boy's marble
approaches the hole. When this is settled, the first thrower
takes all the marbles in his hand, and throws them in a
cluster toward the hole. If an even number falls in, such as
2, 4, 6, 8, 10, he wins all; but if an odd number falls in,
he loses all, and the next player throws. Sometimes it
happens that the game is so soon finished, that the other
players have not a chance of a throw. When this happens
those thrown out have first innings in the next name, which
restores the equilibrium of chances. This game is sometimes
played by giving to the thrower all the marbles he can put
into the hole, while the other players take the remainder.

SPANS AND
SNOPS
Consists of one boy laying down
his marble, and, giving a distance, his antagonist shoots at
it; if he misses, the first boy shoots at the alley of the
second, till one is struck, which the striker claims. He
also gets it, if he can span the space between the two
marbles, so that his thumb will rest on one and his
forefinger on the other. Failing to do this, his companion
shoots with his marble at that of his adversary, and thus
the game goes on, a marble being paid each time a span or a
snop occurs.
CONQUEROR
Is played in some places. A
piece of hard ground, and free from stones, is chosen for
the spot. The first player lays his marble on the ground,
and the second throws his own at it wits all his force, and
endeavors to break it. If he succeeds, his marble counts
one, and the vanquished player lays down another marble. If
two players have marbles that have already vanquished
others, the "Conqueror" counts all the conquered of the
other party in addition to his own. For example, suppose A,
being conqueror of twenty, breaks B, also a conqueror, of
twenty, A counts forty‑one, i. e., twenty of its own,
twenty for the vanquished belonging to B, and one for B
itself.

FORTIFICATIONS
May
be called an elaborate version of "picking cherries." The
marbles are not merely ranged along a line, but disposed on
a diagram, as in the illustration, and the players try to
shoot them out of the limits of the fortification, not being
allowed to consider a marbles as won until it is quite clear
of the outworks. If the taw of the attacking person remains
within the fortress, it is considered as a prisoner of war,
and must remain where it is, until shot out by another
player, whose booty it becomes, according to the laws and
regulations of war. This "fortification" game is much played
in France, and is supposed to have been recently introduced
here by some young Americans, on their return to their
native country, after a residence in a French college at
Paris.
KNOCK OUT, OR LAG OUT,
Is played by knocking marbles
against a wall, or perpendicular board set up for the
purpose; and the skill displayed in it depends upon the
player's attention to what is called in mechanics the
resolution of forces. For instance, if an object be struck
against the wall at A from the mark at B, it will return
again to
B in a straight line; if it be sent from C to A, it
will, instead of returning to C, pass off aslant to D, and
its course will form the angle C D; the angles of incidence
being equal to the angle of reflection.
The
game is played by any number of players; the first player
throws his marble against the wall, so that it may rebound
and fall about a yard distant from it; the other players
then, in succession, throw their marbles against the wall,
in such a way as to cause them to strike any of those
already lagged out, and the marble struck is considered won
by the owner of the marble that strikes it, in addition to
which, the winner has another throw. When only two boys
play, each successively throws out till one of the ''laggers''
is struck, and he who strikes takes up all.
This game may also be played by spanning the marbles, as in
Spans and Snops.
THE RING GAME, OR RING TAW,
As
they call it in England, is the great game of marbles. The
English mode is as follows: Two rings are drawn upon the
ground, a small one six inches in diameter, enclosed by a
larger one, six feet in diameter. Into the small ring each
player puts a marble, called “shot." The players then
proceed to any part of the large ring, and from thence, as
an offing, shoot at the marbles is they centre. If a player
knocks a marble out of the ring he wins it, and he is
entitled to shoot again before his companions can have a
shot. When all the players have shot their
marbles, they
shoot from the places at which their marbles rested at the
last shot. If the shooter's marble remain in the small
circle, he is out, and has to drop a marble in the ring, and
he must put in besides all the marbles he had previously won
in that game. It is a rule, also, that, when one player
shoots at and strikes another's marble, the one so struck is
considered dead, and its owner must give up to the striker
of the taw all the marbles he may have previously won during
the game. The game is concluded when all the marbles are
shot out of the ring, or all the players' marbles are
killed.
In this country it is played that
way in some few places. In others it is varied. The general
way is as follows:‑Instead of the outer ring, a line six
feet off is drawn, and called the base. (See illustration at
beginning of marbles.) From this the players knuckle down,
unless some one prefers to hoist, when he must call out,
"hoistings.'' Each player puts one alley in the ring. If the
first shooter knocks any or all the marbles out they are
his, and he shoots on until the ring is cleared, or he
misses. If his alley remains inside of the ring, it is
"fat," that is, he loses it, and is out of the game, unless
it remains after shooting out the last marble. After any one
misses, the next one may, if he chooses, shoot at the alley
of the other, and if he its it, the other is killed, and is
out of the game, and his alley gone.
The
player who has just killed one of his antagonists may then
go to base and shoot at the ring. If, however, he kills all
his antagonists, he takes the ring marbles without shooting
at them. And when any one is killed, he gives to the victor
all the marbles he has won during the game, whether he got
them from the ring or by killing his antagonist. If his
opponent's marble has got in a hole or behind any obstacle,
he may cry "puts," which will give him a right to place it
in an eligible position, at the same distance, or may cry "
clearance," and then remove any thing from between him and
the marble. But if his antagonist cries "fen puts," or "fen
clearance," fore he cries "puts" or " clearance," he must
shoot as it lies. And he must shoot from where his marble
lies always. In some places, however, if he cries
"roundings" before his antagonist cries "fen roundings," he
can go around to some more eligible point at the same
distance, and shoot from thence.
Another way, in vogue in some parts of the West: a ring is
made, and one marble placed in the centre, and the others at
points on the edge of the circle. The player may either
hoist, troll, or knuckle down, as suits him, he knocks out
the centre marble at the first shot, it counts him one. If
he hits one of the others lie shoots on, till he has hit
all, or misses. If he clears the ring it counts one, or if
he kills all his antagonists it counts one. The players who
follow the first may neglect the ring and follow him to
shoot at his alley, and he do the same with them. Whoever
counts three first wins the game.
In
all these games the players "lag" for first shot. That is,
they troll from base to a marble placed in the centre of the
ring, and whoever nearest, shoots first. Whoever wins a game
always shoots first in the next game.
Remember that a "taw" and "
marble" are the same; but in this country the word " taw" is
rarely used. Strictly speaking, it only applies to the
marble a player shoots with.

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